Skyward Sword HD proves we didn’t need a generation of motion controls

Skyward Sword HD proves we didn’t need a generation of motion controls

For its original 2011 release, the Zelda game was billed as having been built from the ground up for the Wii, using a special upgraded version of the console’s motion-controlled remote as the basis for its combat, exploration, and just about everything else.❗️ read more